While many return from Ultimate, new modes have been included to expand upon elements of Smash’s gameplay, as well as returning mode from earlier games. By default, the game speed is most similar to Ultimate.Īside from these differences, not much has changed regarding the game’s formula. Melee, or slower ones akin to more modern entries in the Smash series. This allows for quicker matches ala Super Smash Bros. Players are able to change the game speed.However, unlike Ultimate, this can be toggled in the game’s settings to revert to characters being selected before the stage. In most modes, the stage is selected prior to the characters.Ultimate, with the following tweaks being present: Generally, Unbounded follows a similar gameplay style and speed to its predecessor, Super Smash Bros. However, both the Smash Ball and Final Smash Meter can be disabled, resulting in Final Smashes as a whole being unusable. Once this is done, pressing B will have the fighter unleash a powerful, personalized attack designed to be a heavily damaging blow to opponents. In addition, holding A and tilting the control stick in a chosen direction will have the fighter begin charging up a Smash Attack, which is usually slower, yet much stronger than the normal “tilt” attacks.Ī major element of the game are Final Smashes, which are gained in one of two ways: Either when a fighter breaks open the Smash Ball item or when their Final Smash Meter is completely filled up. Different combinations of buttons yield differing results: for example, pressing B while tilting the control stick in one of four directions will have the fighter perform a special attack depending on the direction of the control stick. The game has a very simplistic control scheme: a single control stick is primarily used for movement and jumping, the A and B buttons are used for normal and special attacks respectively, and the shoulder buttons are used for grabs and shielding. Whoever is KO’d last during a Sudden Death match wins the match overall. Once the camera is fully zoomed in, lit Bob-Ombs will begin falling from the sky in a last effort to KO players. During a Sudden Death match, all fighters’ percentage is set to 300%, and the screen zooms in on the stage over time, quickly having the blast zones approach players. If a clear winner of a match is not determined by its end, a Sudden Death match will be played between the tied players. However, matches are not limited to point-based victory requirements: Players can also battle with limited lives (with the last player standing being crowned the winner) and for coins (with the player with the most coins being crowned the winner). Once the match concludes, the player with the most points is the victor. The higher their percentage is, the more knockback they’ll suffer upon receiving a hit. How far fighters are knocked away by hits depends on their percentage meter, which rises when they are hit. Contrary to most fighting games, the objective is to knock opponents into the blast zone of each stage, causing them to lose a point and the player who KO’d them to gain a point. Unbounded is a 2.5D mascot platformer/fighting game. Just like its predecessors, Super Smash Bros. To reflect this, the game has its separate set of dedicated online servers, resulting in a more reliable service than that offered by past games. However, building a sense of community is also emphasized in Unbounded, with player-generated content and online play being heavily encouraged. Much like its predecessor, Unbounded takes care to contain as much content from previous Smash titles as possible, only removing issues fans had with the design of past games. return to produce the game, alongside Faz Studios as a new developer/director of the project. Rather, Bandai Namco Studios and Sora Ltd. Ultimate, he is much less hands-on with the development of Unbounded. Series director Masahiro Sakurai returns to helm the project as a producer, but compared to his role in Super Smash Bros. franchise, released for the Nintendo Super Switch on January 21st, 2026. Unbounded (大乱闘スマッシュブラザーズ: 無制限, Great Fray Smash Brothers Unlimited), commonly abbreviated as SSBUB, is the sixth installment (seventh if the 3DS and Wii U versions of Smash 4 are counted as separate games) of the Super Smash Bros.